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1455 Ted Bates Road Evergreen, AL 36401 PH: 251-578-1752
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GENESIS INNOVATIVE SCHOOL
Meet our GIS Staff!
Meet our GIS Staff!

 

 WELCOME TO OUR WEB PAGE!

 GENESIS INNOVATE SCHOOL

If we teach today's students as we taught yesterday's, we rob them of tomorrow.  -John Dewey

 

Genesis Innovative School is a public school using an innovative educational model to provide you with the best education possible. As a school within the Conecuh County School System, but available throughout Alabama, our unique educational approach allows us to tailor an education that is specific to each learner.

Genesis Innovative School uses a variety of curriculums, which has been developed by some of the best minds in education. This rigorous, content-rich curriculum meets or exceeds state standards across all subject areas. Students demonstrate their knowledge and skills through state standardized tests. Central testing sites will be designated that should make this easily accessible to our students.

By enrolling in our school, you are partnering with a team of knowledgeable and experienced educators. Highly-qualified teachers work with you in monitoring progress, attendance, and content mastery while providing professional insight, instruction, and support. Our staff is committed to the success of every child in the program.

At Genesis Innovative School, we know that choosing the right educational setting for you is not a decision to be taken lightly. We encourage you to learn more about our program and how it may benefit your future. Our dedicated staff is here to assist you as you go through this exciting endeavor. On behalf of all of us here at Genesis Innovative School, we hope to welcome you to our school community.


Sincerely,

Mary Ann Danford

Mary Ann Danford, Principal

 

 

 GIS PRIMARY POINT OF CONTACT

 

 MaryAnn Danford, Genesis Innovative School Principal

Email genesisinnovative.conecukk12.com

Visit Face Book @GENESISINNOVATIVESCHOOL

Our Office/School Location 

Genesis Innovative School
1989 Jaguar Drive
Evergreen, AL 36401
Ph: 251-578-5291 ext. 1106 or 251-578-1752 ext. 1106
Fax: 251-578-5293
maryann.danford@conecuhk12.com
GIS COUNSELING INFORMATION
Parents and Teachers: Information on Sexual Abuse
Erin's Law Passed in June of 2015 for Alabama
Talking to Your Child About Sexual Abuse
Parents and Teachers: Information on Teens and Sexual Abuse
An Interview with Erin
Erin's Law
VIDEO Links copy and paste in the address bar of your browser if the links to activate when you click on addresses below.
https://www.youtube.com/watch?v=9ZiOOEu2JGE&authuser=0
https://www.youtube.com/watch?v=PDJdbLsfuGU&authuser=0
Alabama College Information

Alabama Scholarships

https://www.scholarships.com/alabama-scholarships.aspx

 Scholarship Search

https://www.scholarships.com/scholarship-search

 College Search

https://www.scholarships.com/college-search?st=AL

 Alabama College Grant Scholarships

https://www.collegegrant.net/alabama/

Financial Aid

https://www.scholarships.com/financial-aid/college-scholarships/scholarships-by-state/alabama-scholarships/

To apply for financial aid, students must complete the Free Application for Federal StudentAid (FAFSA) online.  Go to www.fafsa.gov to apply.  

 

LIBRARY MEDIA INFORMATION FOR GIS 

  Peggy B. Baggett, Media Specialist    Contact Information - peggy.baggett@conecuhk12.com 

Genesis Innovative School Media Center

 Virtual School Summary

Genesis Innovative School is a Premier Virtual School located in Evergreen, Alabama in Conecuh County. GIS began its initial start serving elementary, middle and high school students across the state of Alabama three years ago. Today GIS is one of four accredited virtual schools in the state of Alabama. Success in enrollment for the past three years afforded GIS the opportunity to add a media library unit for the 2018-2019 school year. Genesis Innovative School is not a brick and mortar school, therefore it does not house physical classrooms or a library media center. GIS uses virtual libraries just as other schools in the state of Alabama. For the past two years, teachers employed through Fuel Ed have implemented the use of eBooks through curriculum integration in the course or courses they teach. Students have been given assignments through English Language Arts to read specific stories, articles, and novels as part of a particular project, research assignment, or for building background and extending the learning.

For the 2018-2019 school year, work has been done to establish multiple platforms that offer Genesis Innovative students access to variety of text. Through the resource page and the instructional platform, students have been given access to any resource they need for instruction or reading pleasure. You will find on our webpage, a variety of links to multiple virtual libraries.

We also understand how important it is for students to have access to a physical library. In Conecuh, we have partnered with three schools through library use agreements to off access to a physical library.

We will work to continue grow and fine tune our library media resources by communicating with students, teachers and parents regarding their needs. Our goal is to meet the needs our learners. We are working toward just that.

For more specifics on what we offer our learners, please refer to our learning environment summary and our learning resource page

Peggy B. Baggett, Media Specialist

Peggy.baggett@conecuhk12.com



Genesis Innovative School

2018-2019 

 Library Media Learning Environment

Virtual Library Media Learning Environment Description

 

  • Online access

  • 24/7

  • Multiple Virtual Platforms

Physical Library Media Learning Environment Description

  • High School Partnership with Hillcrest High School

  • Middle School Partnership with Thurgood Marshall Middle School

  • Elementary Partnership with Evergreen Elementary School

School Library Media Center Physical Locations and Links

 

Hillcrest High School Library Media Center

http://hhs.conecuh.k12.al.us/?PageName=%27Library%27

1989 Jaguar Drive

Evergreen, Alabama 36401

251-578-1126

Library Media Specialist, Angela Parham

Thurgood Marshall Library Media Center

http://mms.conecuh.k12.al.us/?PageName=%27Library%27

428 Reynolds Avenue

Evergreen, Alabama 36401

251-578-2866

Library Media Specialist, Amy Brock

Evergreen Elementary Library Media Center

http://ees.conecuh.k12.al.us/?PageName=%27Library%27

821 West Front Street

Evergreen, Alabama 36401

251-578-2576

Library Media Specialist, Missy Deason

 

 OUR LIBRARY MEDIA RESOURCES

Resource

Link

Description

Kahoot!

Image result for kahoot

https://kahoot.com

Kahoot! is a tool for using technology to administer quizzes, discussions or surveys. It is a game based classroom response system played by the whole class in real time. Multiple-choice questions are projected on the screen. Students answer the questions with their smartphone, tablet or computer.

Read Works

Image result for readworks logo

https://www.readworks.org/

This site supplies educators with information about teaching reading comprehension to students of all ages. It includes details on Lexile scores, teaching strategies, and more.

Quizlet

Image result for quizlet logo

https://quizlet.com/

This flash card and study game website offers more than 10 million free sets of flash cards on a range of topics. Users can find flash cards or can create and share their own original flash cards.

Hippo Campus

Image result for hippo campus logo

http://www.hippocampus.org/

This site offers multimedia study materials and educational information to high school and college students, all for free. Subjects include algebra, statistics, calculus, biology, physics, chemistry, Earth science, economics, history and government, psychology, and religion. Users can “mix” their own multimedia playlists, find existing playlists, and share their playlists with peers. Teachers can create playlists for easy student access.

Watch Know Learn

Image result for watchknowlearn logo

http://www.watchknowlearn.org/

Teachers and students can search through and download thousands of free videos, arranged by subject. Videos include user ratings and appropriate age ranges. The site offers more than 33,000 educational videos, which have been placed into a directory of more than 3,000 categories. Videos are available without registration or fees to teachers in the classroom and to students at home.

Plickers

Image result for plickers logo

https://www.plickers.com/

Plickers is a powerfully simple tool that lets teachers collect real-time formative assessment data without the need for student devices

News ELA

Image result for newsela logo

https://newsela.com/

News ELA is a data base of current events stories tailor-made for classroom use. Indexed by broad theme (e.g. War and Peace, Arts, Science, Health, Law, Money), stories are both student-friendly and can be accessed in different formats by reading level. Use News ELA to differentiate nonfiction reading.

Brain Pop

Image result for brainpop logo

https://www.brainpop.com/

Brain Pop is a group of educational websites with over 1,000 short animated movies for students in grades K-12 (ages 6 to 17), together with quizzes and related materials, covering the subjects of science, social studies, English, mathematics, engineering and technology, health, and arts and music.

Weebly

Image result for weebly logo

https://education.weebly.com/

Weebly for Education is Perfect for You and Your Students. Weebly is perfect for creating classroom websites, student e-portfolios, and websites for assigned projects. Our drag & drop website editor is stunningly simple to use, and appropriate for use with students of all ages.

Wordle

Image result for wordle logo

http://www.wordle.net/

Wordle is a program which creates “word clouds” out of the text of your choice.

It is a graphic representation of the most frequently used words or most important words in a speech, a poem, a book, a historical document or from your own thoughts.

You decide how to present the word cloud re: font, colour, directional word placement, etc.

You save your word cloud for personal use, or allow others to view & offer feedback.

Socrative

Image result for socrative logo

https://www.socrative.com/

Socrative is your classroom app for fun, effective classroom engagement. No matter where or how you teach, Socrative allows you to instantly connect with students as learning happens.

Quickly assess students with prepared activities or on-the-fly questions to get immediate insight into student understanding. Then use auto-populated results to determine the best instructional approach to most effectively drive learning.

ReadWriteThink

Image result for readwritethink logo

http://www.readwritethink.org/

ReadWriteThink provides educators, parents, and afterschool professionals with access to the highest quality practices in reading and language arts instruction by offering the very best in free materials.

Interactive Printing Press

http://www.readwritethink.org/classroom-resources/student-interactives/printing-press-30036.html

The interactive Printing Press is designed to assist students in creating newspapers, brochures, and flyers. Teachers and students can choose from several templates to publish class newspapers, informational brochures, and flyers announcing class events. Text added to the templates can be modified using a simple WYSIWYG editor, which allows students to choose text features, such as font size and color. Documentation for the Printing Press includes instructions for using the tool. Customized versions of the tool, which include additional instructions and more focused choices, are included with some lessons. A basic planning sheet is available to help students gather ideas before working on this interactive tool.

Trading Card Creator

http://www.readwritethink.org/classroom-resources/student-interactives/trading-card-creator-30056.html

The Trading Card tool gives students an alternative way to demonstrate their literacy knowledge and skill when writing about popular culture texts or real world examples. This interactive allows students to create their own trading card about a real or fictional person, place, object, event, or abstract concept.

These cards are can be used with any type of book students are reading or subjects that they are studying, and make for an excellent prewriting exercise for students who are writing narrative stories and need to consider characters, setting, and plot. Specific prompts guide student through the various types of cards, expanding students' thinking from the basic information and description of the topic to making personal connections to the subject.

Cube Creator

http://www.readwritethink.org/classroom-resources/student-interactives/cube-30057.html

Summarizing information is an important post-reading and prewriting activity that helps students synthesize what they have learned. The interactive Cube Creator offers four options: Bio Cube, Mystery Cube, Story Cube, Create Your Own Cube

Comic Creator

http://www.readwritethink.org/classroom-resources/student-interactives/comic-creator-30021.html

The Comic Creator invites students to compose their own comic strips for a variety of contexts (prewriting, pre- and post-reading activities, response to literature, and so on). The organizers focus on the key elements of comic strips by allowing students to choose backgrounds, characters, and props, as well as to compose related dialogue (shown at left). This versatile tool can be used by students from kindergarten through high school, for purposes ranging from learning to write dialogue to an in-depth study of a formerly neglected genre. The tool is easy to use, made even easier with the Comic Strip Planning Sheet, a printable PDF that comic creators can use to draft and revise their work before creating and printing their final comics. After completing their comic, students have the ability to print out and illustrate their final versions for feedback and assessment.

Flip Book

http://www.readwritethink.org/classroom-resources/student-interactives/flip-book-30054.html

The Flip Book is designed to allow users to type and illustrate tabbed flip books up to ten pages long. Students and teachers can use the flip book for taking notes while reading, making picture books, collecting facts, or creating question and answer booklets. Students can choose from nine different layouts for the pages of their books (shown left). A blank flip book is available for demonstration and planning.

Literary Graffiti

http://www.readwritethink.org/classroom-resources/student-interactives/literary-graffiti-30023.html

Teaching high school students to visualize what they are reading and to create graphic symbols helps them develop as readers. The Literary Graffiti interactive combines the process of drawing with analytical thinking about a text by pairing an online drawing space with writing prompts (shown at left) that encourage students to make connections between their visual designs and the text. The tool can be used for whole-class discussion of a text, small-group work, or individually, where students use "graffiti," symbols, drawings, shapes, and colors to construct a graphic of the text they are reading. After completing their individual or group images, students have the ability to print out their final versions for feedback and assessment.

Time Line

http://www.readwritethink.org/classroom-resources/student-interactives/timeline-30007.html

Timeline allows students to create a graphical representation of an event or process by displaying items sequentially along a line. Timelines can be organized by time of day, date, or event, and the tool allows users to create a label with short or long descriptive text. Adding an image for each label makes a timeline more visually appealing.

Add, drag, and rearrange items as needed. Saving capability allows students to return to their work and make revisions, and they can share their final work via e-mail.

For additional ideas on how to use this tool outside of the classroom, see Timeline in the Parent & Afterschool Resources section.

 

Resource

Link

Description

Kahoot!

Image result for kahoot

https://kahoot.com

Kahoot! is a tool for using technology to administer quizzes, discussions or surveys. It is a game based classroom response system played by the whole class in real time. Multiple-choice questions are projected on the screen. Students answer the questions with their smartphone, tablet or computer.

Read Works

Image result for readworks logo

https://www.readworks.org/

This site supplies educators with information about teaching reading comprehension to students of all ages. It includes details on Lexile scores, teaching strategies, and more.

Quizlet

Image result for quizlet logo

https://quizlet.com/

This flash card and study game website offers more than 10 million free sets of flash cards on a range of topics. Users can find flash cards or can create and share their own original flash cards.

Hippo Campus

Image result for hippo campus logo

http://www.hippocampus.org/

This site offers multimedia study materials and educational information to high school and college students, all for free. Subjects include algebra, statistics, calculus, biology, physics, chemistry, Earth science, economics, history and government, psychology, and religion. Users can “mix” their own multimedia playlists, find existing playlists, and share their playlists with peers. Teachers can create playlists for easy student access.

Watch Know Learn

Image result for watchknowlearn logo

http://www.watchknowlearn.org/

Teachers and students can search through and download thousands of free videos, arranged by subject. Videos include user ratings and appropriate age ranges. The site offers more than 33,000 educational videos, which have been placed into a directory of more than 3,000 categories. Videos are available without registration or fees to teachers in the classroom and to students at home.

Plickers

Image result for plickers logo

https://www.plickers.com/

Plickers is a powerfully simple tool that lets teachers collect real-time formative assessment data without the need for student devices

News ELA

Image result for newsela logo

https://newsela.com/

News ELA is a data base of current events stories tailor-made for classroom use. Indexed by broad theme (e.g. War and Peace, Arts, Science, Health, Law, Money), stories are both student-friendly and can be accessed in different formats by reading level. Use News ELA to differentiate nonfiction reading.

Brain Pop

Image result for brainpop logo

https://www.brainpop.com/

Brain Pop is a group of educational websites with over 1,000 short animated movies for students in grades K-12 (ages 6 to 17), together with quizzes and related materials, covering the subjects of science, social studies, English, mathematics, engineering and technology, health, and arts and music.

Weebly

Image result for weebly logo

https://education.weebly.com/

Weebly for Education is Perfect for You and Your Students. Weebly is perfect for creating classroom websites, student e-portfolios, and websites for assigned projects. Our drag & drop website editor is stunningly simple to use, and appropriate for use with students of all ages.

Wordle

Image result for wordle logo

http://www.wordle.net/

Wordle is a program which creates “word clouds” out of the text of your choice.

It is a graphic representation of the most frequently used words or most important words in a speech, a poem, a book, a historical document or from your own thoughts.

You decide how to present the word cloud re: font, colour, directional word placement, etc.

You save your word cloud for personal use, or allow others to view & offer feedback.

Socrative

Image result for socrative logo

https://www.socrative.com/

Socrative is your classroom app for fun, effective classroom engagement. No matter where or how you teach, Socrative allows you to instantly connect with students as learning happens.

Quickly assess students with prepared activities or on-the-fly questions to get immediate insight into student understanding. Then use auto-populated results to determine the best instructional approach to most effectively drive learning.

ReadWriteThink

Image result for readwritethink logo

http://www.readwritethink.org/

ReadWriteThink provides educators, parents, and afterschool professionals with access to the highest quality practices in reading and language arts instruction by offering the very best in free materials.

Interactive Printing Press

http://www.readwritethink.org/classroom-resources/student-interactives/printing-press-30036.html

The interactive Printing Press is designed to assist students in creating newspapers, brochures, and flyers. Teachers and students can choose from several templates to publish class newspapers, informational brochures, and flyers announcing class events. Text added to the templates can be modified using a simple WYSIWYG editor, which allows students to choose text features, such as font size and color. Documentation for the Printing Press includes instructions for using the tool. Customized versions of the tool, which include additional instructions and more focused choices, are included with some lessons. A basic planning sheet is available to help students gather ideas before working on this interactive tool.

Trading Card Creator

http://www.readwritethink.org/classroom-resources/student-interactives/trading-card-creator-30056.html

The Trading Card tool gives students an alternative way to demonstrate their literacy knowledge and skill when writing about popular culture texts or real world examples. This interactive allows students to create their own trading card about a real or fictional person, place, object, event, or abstract concept.

These cards are can be used with any type of book students are reading or subjects that they are studying, and make for an excellent prewriting exercise for students who are writing narrative stories and need to consider characters, setting, and plot. Specific prompts guide student through the various types of cards, expanding students' thinking from the basic information and description of the topic to making personal connections to the subject.

Cube Creator

http://www.readwritethink.org/classroom-resources/student-interactives/cube-30057.html

Summarizing information is an important post-reading and prewriting activity that helps students synthesize what they have learned. The interactive Cube Creator offers four options: Bio Cube, Mystery Cube, Story Cube, Create Your Own Cube

Comic Creator

http://www.readwritethink.org/classroom-resources/student-interactives/comic-creator-30021.html

The Comic Creator invites students to compose their own comic strips for a variety of contexts (prewriting, pre- and post-reading activities, response to literature, and so on). The organizers focus on the key elements of comic strips by allowing students to choose backgrounds, characters, and props, as well as to compose related dialogue (shown at left). This versatile tool can be used by students from kindergarten through high school, for purposes ranging from learning to write dialogue to an in-depth study of a formerly neglected genre. The tool is easy to use, made even easier with the Comic Strip Planning Sheet, a printable PDF that comic creators can use to draft and revise their work before creating and printing their final comics. After completing their comic, students have the ability to print out and illustrate their final versions for feedback and assessment.

Flip Book

http://www.readwritethink.org/classroom-resources/student-interactives/flip-book-30054.html

The Flip Book is designed to allow users to type and illustrate tabbed flip books up to ten pages long. Students and teachers can use the flip book for taking notes while reading, making picture books, collecting facts, or creating question and answer booklets. Students can choose from nine different layouts for the pages of their books (shown left). A blank flip book is available for demonstration and planning.

Literary Graffiti

http://www.readwritethink.org/classroom-resources/student-interactives/literary-graffiti-30023.html

Teaching high school students to visualize what they are reading and to create graphic symbols helps them develop as readers. The Literary Graffiti interactive combines the process of drawing with analytical thinking about a text by pairing an online drawing space with writing prompts (shown at left) that encourage students to make connections between their visual designs and the text. The tool can be used for whole-class discussion of a text, small-group work, or individually, where students use "graffiti," symbols, drawings, shapes, and colors to construct a graphic of the text they are reading. After completing their individual or group images, students have the ability to print out their final versions for feedback and assessment.

Time Line

http://www.readwritethink.org/classroom-resources/student-interactives/timeline-30007.html

Timeline allows students to create a graphical representation of an event or process by displaying items sequentially along a line. Timelines can be organized by time of day, date, or event, and the tool allows users to create a label with short or long descriptive text. Adding an image for each label makes a timeline more visually appealing.

Add, drag, and rearrange items as needed. Saving capability allows students to return to their work and make revisions, and they can share their final work via e-mail.

For additional ideas on how to use this tool outside of the classroom, see Timeline in the Parent & Afterschool Resources section.


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